KXL : Development Library for making games for X ( http://kxl.orz.hm/ )
aseprite : Animated sprite editor and pixel art tool ( http://www.aseprite.org )
cardpics : set of free cards sets ( http://www.nongnu.org/cardpics/ )
clanlib : multi-platform game development library ( http://www.clanlib.org/ )
crystalspace : Portable 3D Game Development Kit written in C++ ( http://crystal.sourceforge.net/ )
etrophy : Library for managing scores, trophies and unlockables,stores them and provides views to display them ( )
flatzebra : A generic game engine for 2D double-buffering animation ( http://perso.b2b2c.ca/sarrazip/dev )
flinker : GBA cart writing utility by Jeff Frohwein ( http://www.devrs.com/gba/software.php#misc )
goatee : A monadic take on a 2,500-year-old board game - library ( http://khumba.net/projects/goatee )
gtkradiant : FPS level editor ( http://www.qeradiant.com/?data=editors/gtk )
guichan : a portable C++ GUI library designed for games using Allegro, SDL and/or OpenGL ( http://guichan.sourceforge.net/ )
hawknl : A cross-platform network library designed for games ( http://www.hawksoft.com/hawknl/ )
hdl_dump : game installer for playstation 2 HD Loader ( http://www.psx-scene.com/hdldump/ )
higan-ananke : A higan helper library needed for extra rom load options ( http://byuu.org/higan/ )
hlsdk : Half-Life Software Development Kit for mod authors ( http://www.valvesoftware.com/hlsdk.htm )
irrlicht : open source high performance realtime 3D engine written in C++ ( http://irrlicht.sourceforge.net/ )
libmaitretarot : backend library for the maitretarot games ( http://www.nongnu.org/maitretarot/ )
libmt_client : backend library for the maitretarot clients ( http://www.nongnu.org/maitretarot/ )
libnw : Tools and libraries for NWN file manipulation ( http://openknights.sourceforge.net/ )
mercator : WorldForge library primarily aimed at terrain ( http://www.worldforge.org/index.php/components/mercator/ )
mygui : A library for creating GUIs for games ( http://mygui.info/ )
newton : an integrated solution for real time simulation of physics environments ( https://code.google.com/p/newton-dynamics/ )
ogre : Object-oriented Graphics Rendering Engine ( http://www.ogre3d.org/ )
ois : Object-oriented Input System - A cross-platform C++ input handling library ( http://sourceforge.net/projects/wgois/ )
openscenegraph : Open source high performance 3D graphics toolkit ( http://www.openscenegraph.org/projects/osg/ )
paklib : library for accessing Quake pak files ( http://sourceforge.net/projects/paklib/ )
physfs : Abstraction layer for filesystem and archive access ( http://icculus.org/physfs/ )
poker-eval : A fast C library for evaluating poker hands ( http://gna.org/projects/pokersource/ )
ps2-packer : another ELF packer for the PS2 ( https://github.com/ps2dev/ps2-packer )
simgear : Development library for simulation games ( http://www.simgear.org/ )
t4k-common : A library of code shared between tuxmath and tuxtype ( http://tux4kids.alioth.debian.org/tuxmath/download.php )
vamos : an automotive simulation framework ( http://vamos.sourceforge.net/ )
wfmath : Worldforge math library ( http://www.worldforge.org/dev/eng/libraries/wfmath )
Pour rajouter une e-build dans l'arbre de portage :
L'ebuild est alors rajouté dans l'arbre de portage.
Vous pouvez aussi utiliser layman : emerge layman puis layman -a gentoo
Pour Paludis utilisez ce rsync : rsync://gentoo.zugaina.org/gentoo-portage
En cas de problèmes : ycarus(-at-)zugaina.org