audaspace : A high level and feature rich audio library written in C++ with language bindings ( https://audaspace.github.io )
draco : Library for compressing and decompressing 3D geometric objects ( https://google.github.io/draco/ )
embree : Collection of high-performance ray tracing kernels ( https://github.com/embree/embree )
giflib : Library to handle, display and manipulate GIF images ( https://sourceforge.net/projects/giflib/ )
libuiohook : C library to provide global keyboard and mouse hooks from userland. ( https://github.com/kwhat/libuiohook )
materialx : MaterialX is an open standard for the exchange of rich material ( HOMEPAGE=" )
oidn : Intel(R) Open Image Denoise library ( http://www.openimagedenoise.org/ )
opencolorio : A color management framework for visual effects and animation ( https://opencolorio.org https://github.com/AcademySoftwareFoundation/OpenColorIO )
openexr : ILM's OpenEXR high dynamic-range image file format libraries ( https://openexr.com/ )
openimageio : A library for reading and writing images ( https://sites.google.com/site/openimageio/ https://github.com/OpenImageIO )
openpgl : Intel Open Path Guiding Library. Algorithms for more efficient ray tracing renderings. ( http://www.openpgl.org )
opensubdiv : An Open-Source subdivision surface library ( https://graphics.pixar.com/opensubdiv/docs/intro.html )
openusd : Universal Scene Description ( http://www.openusd.org )
openxr : Generated headers and sources for OpenXR loader. ( https://khronos.org/openxr )
osl : Advanced shading language for production GI renderers ( http://opensource.imageworks.com/?p=osl )
ptex : Per-Face Texture Mapping for Production Rendering ( https://ptex.us/ )
shaderc : Collection of tools, libraries and tests for shader compilation ( https://github.com/google/shaderc )
Pour rajouter une e-build dans l'arbre de portage :
L'ebuild est alors rajouté dans l'arbre de portage.
Vous pouvez aussi utiliser layman : emerge layman puis layman -a cg
Pour Paludis utilisez ce rsync : rsync://gentoo.zugaina.org/cg-portage
En cas de problèmes : ycarus(-at-)zugaina.org