chocolate-doom : Doom port designed to act identically to the original game ( http://www.chocolate-doom.org/ )
doomsday : A modern gaming engine for Doom, Heretic, and Hexen ( http://www.dengine.net/ )
duke3d-demodata : Duke Nukem 3D 1.3d shareware data ( http://www.3drealms.com/duke3d/ )
eduke32 : Port of Duke Nukem 3D for SDL ( http://www.eduke32.com )
freedoom : Freedoom - Open Source Doom resources ( http://www.nongnu.org/freedoom/ )
prboom-plus : PrBoom+ is a Doom source port developed from the original PrBoom project by Andrey Budko ( http://prboom-plus.sourceforge.net/ http://sourceforge.net/projects/prboom-plus/ )
quake2world : Quake2World is a Free, standalone first person shooter video game. ( http://quake2world.net/ )
quake2world-data : Quake2World game data ( http://quake2world.net/ )
quake2xp : Quake 2 based engine with glsl per pixel lighting effects and more ( http://quake2xp.sourceforge.net/ )
quake2xp-glsl : glsl shaders required by Quake2XP ( http://quake2xp.sourceforge.net/ )
quakespasm : QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. ( http://quakespasm.sourceforge.net/ )
xonotic : Fork of Nexuiz, Deathmatch FPS based on DarkPlaces, an advanced Quake 1 engine ( http://www.xonotic.org/ )
yamagi-quake2 : An enhanced client for id Software's Quake II with full 64-bit support. ( http://www.yamagi.org/quake2/ https://github.com/yquake2/yquake2 )
Pour rajouter une e-build dans l'arbre de portage :
L'ebuild est alors rajouté dans l'arbre de portage.
Vous pouvez aussi utiliser layman : emerge layman puis layman -a paddymac
Pour Paludis utilisez ce rsync : rsync://gentoo.zugaina.org/paddymac-portage
En cas de problèmes : ycarus(-at-)zugaina.org