gskit : Graphics Synthesizer library for the PlayStation 2 ( https://github.com/ps2dev/gsKit )
libdragon : Open source Nintendo 64 SDK and asset tools ( https://libdragon.dev/ https://github.com/n64brew/libdragon )
libdragon-binutils : GNU binutils for libdragon Nintendo 64 development (mips64-libdragon-elf) ( https://www.gnu.org/software/binutils/ https://github.com/n64brew/libdragon )
libdragon-gcc : GCC and newlib for libdragon Nintendo 64 development (mips64-libdragon-elf) ( https://gcc.gnu.org/ https://sourceware.org/newlib/ https://github.com/n64brew/libdragon )
masp : Macro assembler preprocessor for PlayStation 2 VU code (based on GNU gasp) ( https://github.com/ps2dev/masp )
openvcl : Vector command line preprocessor for PlayStation 2 VU microcode ( https://github.com/ps2dev/openvcl )
ps2-dvp-binutils : GNU binutils for the PlayStation 2 vector units (dvp) ( https://github.com/ps2dev/binutils-gdb https://github.com/ps2dev/ps2toolchain-dvp )
ps2-ee-binutils : GNU binutils for the PlayStation 2 Emotion Engine (mips64r5900el-ps2-elf) ( https://github.com/ps2dev/binutils-gdb https://github.com/ps2dev/ps2toolchain-ee )
ps2-ee-gcc : GCC, newlib and pthreads for the PlayStation 2 Emotion Engine ( https://github.com/ps2dev/gcc https://github.com/ps2dev/newli )
ps2-iop-binutils : GNU binutils for the PlayStation 2 I/O processor (mipsel-none-elf) ( https://www.gnu.org/software/binutils/ https://github.com/ps2dev/ps2toolchain-iop )
ps2-iop-gcc : GNU C compiler for the PlayStation 2 I/O processor (mipsel-none-elf) ( https://gcc.gnu.org/ https://github.com/ps2dev/ps2toolchain-iop )
ps2-libjpeg-turbo : JPEG image codec for the PlayStation 2 ( https://libjpeg-turbo.org/ https://github.com/ps2dev/ps2sdk-ports )
ps2-libpng : PNG library for the PlayStation 2 ( https://www.libpng.org/ https://github.com/ps2dev/ps2sdk-ports )
ps2-libtiff : TIFF library for the PlayStation 2 ( https://libtiff.gitlab.io/libtiff/ https://github.com/ps2dev/ps2sdk-ports )
ps2-packer : Executable packer for PlayStation 2 ELF files ( https://github.com/ps2dev/ps2-packer )
ps2-zlib : zlib compression library for the PlayStation 2 ( https://zlib.net/ https://github.com/ps2dev/ps2sdk-ports )
ps2client : Host client for ps2link and ps2netfs on a networked PlayStation 2 ( https://github.com/ps2dev/ps2client )
ps2dev : Meta package for the PlayStation 2 homebrew development environment ( https://github.com/ps2dev/ps2dev )
ps2sdk : Open source SDK for the PlayStation 2 ( https://github.com/ps2dev/ps2sdk )
Add an ebuild in portage :
The ebuild is now in the portage tree.
You can also use layman : emerge layman then layman -a tatsh-overlay
For Paludis use this rsync : rsync://gentoo.zugaina.org/tatsh-overlay-portage
If you have a problem : ycarus(-at-)zugaina.org