Ycarus Gentoo ebuild

tatsh-overlay

Ces ebuilds viennent du site .

Si vous avez des problemes allez sur le site officiel.

dev-games

gskit : Graphics Synthesizer library for the PlayStation 2 ( https://github.com/ps2dev/gsKit )

libdragon : Open source Nintendo 64 SDK and asset tools ( https://libdragon.dev/ https://github.com/n64brew/libdragon )

libdragon-binutils : GNU binutils for libdragon Nintendo 64 development (mips64-libdragon-elf) ( https://www.gnu.org/software/binutils/ https://github.com/n64brew/libdragon )

libdragon-gcc : GCC and newlib for libdragon Nintendo 64 development (mips64-libdragon-elf) ( https://gcc.gnu.org/ https://sourceware.org/newlib/ https://github.com/n64brew/libdragon )

masp : Macro assembler preprocessor for PlayStation 2 VU code (based on GNU gasp) ( https://github.com/ps2dev/masp )

openvcl : Vector command line preprocessor for PlayStation 2 VU microcode ( https://github.com/ps2dev/openvcl )

ps2-dvp-binutils : GNU binutils for the PlayStation 2 vector units (dvp) ( https://github.com/ps2dev/binutils-gdb https://github.com/ps2dev/ps2toolchain-dvp )

ps2-ee-binutils : GNU binutils for the PlayStation 2 Emotion Engine (mips64r5900el-ps2-elf) ( https://github.com/ps2dev/binutils-gdb https://github.com/ps2dev/ps2toolchain-ee )

ps2-ee-gcc : GCC, newlib and pthreads for the PlayStation 2 Emotion Engine ( https://github.com/ps2dev/gcc https://github.com/ps2dev/newli )

ps2-iop-binutils : GNU binutils for the PlayStation 2 I/O processor (mipsel-none-elf) ( https://www.gnu.org/software/binutils/ https://github.com/ps2dev/ps2toolchain-iop )

ps2-iop-gcc : GNU C compiler for the PlayStation 2 I/O processor (mipsel-none-elf) ( https://gcc.gnu.org/ https://github.com/ps2dev/ps2toolchain-iop )

ps2-libjpeg-turbo : JPEG image codec for the PlayStation 2 ( https://libjpeg-turbo.org/ https://github.com/ps2dev/ps2sdk-ports )

ps2-libpng : PNG library for the PlayStation 2 ( https://www.libpng.org/ https://github.com/ps2dev/ps2sdk-ports )

ps2-libtiff : TIFF library for the PlayStation 2 ( https://libtiff.gitlab.io/libtiff/ https://github.com/ps2dev/ps2sdk-ports )

ps2-packer : Executable packer for PlayStation 2 ELF files ( https://github.com/ps2dev/ps2-packer )

ps2-zlib : zlib compression library for the PlayStation 2 ( https://zlib.net/ https://github.com/ps2dev/ps2sdk-ports )

ps2client : Host client for ps2link and ps2netfs on a networked PlayStation 2 ( https://github.com/ps2dev/ps2client )

ps2dev : Meta package for the PlayStation 2 homebrew development environment ( https://github.com/ps2dev/ps2dev )

ps2sdk : Open source SDK for the PlayStation 2 ( https://github.com/ps2dev/ps2sdk )

Pour rajouter une e-build dans l'arbre de portage :

L'ebuild est alors rajouté dans l'arbre de portage.

Vous pouvez aussi utiliser layman : emerge layman puis layman -a tatsh-overlay

Pour Paludis utilisez ce rsync : rsync://gentoo.zugaina.org/tatsh-overlay-portage

En cas de problèmes : ycarus(-at-)zugaina.org